§ Clockwork: Gridlock · iOS + Web · v1.0

Daily tactics. Nothing hidden.

Three wardens. Six rows of gears. A bell counting down. Clockwork: Gridlock is a daily tactics puzzle with nothing hidden and nothing random — every enemy shows you its next strike before you take your turn. There is no luck to blame and no dice to curse, only the question of what to do with what you can already see. Wordle's ritual, Into the Breach's brain.

▶ Play free in your browser◈ App Store · In review

Free daily · No ads · Plays in a minute · iPhone · iPad · 10 languages

§01

THE BOARD

Real captures no mockups
Clockwork: Gridlock board — enemy strikes telegraphed in red before the player turn
01 · Every strike, telegraphed
Clockwork: Gridlock — an enemy shoved so its locked attack lands on empty gears
02 · Displace, don't out-damage
Clockwork: Gridlock main menu — daily puzzle tiers and the Winding streak
03 · One board a day
Clockwork: Gridlock — the Flywheel warden's doctrine card
04 · Know your wardens
Clockwork: Gridlock victory screen — solved at par with style tags
05 · Solved at par
§02

THE TRICK

A telegraph locks a direction not a target

You never have to out-damage anything. Shove a foe one tile and its hammer falls on empty gears. Hook it into line with its own ally and it does your work for you. Sweep it into a row the bell has already seized and the machine takes it. Damage is scarce on purpose — displacement is the arithmetic that closes.

02.A

Perfect information, zero luck

No fog, no dice, no timers, no mid-puzzle RNG. The bell counts rounds, not seconds — take as long as you like on any turn. Five Keywardens, each a different way to move something that doesn't want to move: punch, hook, thrust, sweep, chime.

02.B

Every board is machine-proven

An exhaustive solver verifies every puzzle before it ships — daily, tutorial, and campaign alike. When a board says par 3, a three-round solution provably exists. Not playtested. Proven. Undo is unlimited, and the Tip reads from the machine-proven line — no currency, no cooldown, no video to watch.

§03

ONE BOARD A DAY

Midnight UTC same board worldwide
03.A

Three pressures, one puzzle

The daily arrives at midnight UTC, identical for everyone, in Easy, Medium, and Hard — the same board with the bell striking earlier or later. Each tier is scored and saved separately. Plays in a minute; the good days take longer.

03.B

The Winding

A streak with a 48-hour grace window, a 28-day calendar of kept and missed watches, a Monday-easy to Saturday-hard curve, and spoiler-free share cards for when you solve it clean.

§04

FREE FOREVER · ONE PURCHASE

No ads ever no second purchase
04.A

Free: the daily, the Doctrine, the watches

The daily puzzle in all three difficulties, the twelve-lesson Doctrine tutorial campaign, three authored watches, streaks, the calendar, and sharing — free forever, with no advertising.

04.B

Paid once: The Long Wind

The campaign — four acts, twenty-six boards, from the Gallery Floors down to the Vigil — is a single $2.99 non-consumable purchase with Family Sharing. No subscription, no currency, no consumables, and acts added in later updates are included.

§05

BUILT LIKE A MACHINE

Deterministic core private by default

The whole game runs on a pure deterministic engine — the same seed produces the same board for every player on Earth, and a solved run is a ~50-character replay the server re-runs to validate. Anti-cheat by proof, not trust.

No ads, no third-party SDKs, no tracking, no account. The daily pool is bundled, so the Doctrine, the watches, and the campaign all play offline. See the privacy policy for the specifics.

§06

SPECS

Platform
iPhone · iPad · browser
Price
Free · optional $2.99 campaign (once) · Family Sharing
Genre
Turn-based tactics puzzle · single-player
Session
Plays in a minute — no timers of any kind
Languages
EN · 日本語 · 한국어 · 简体中文 · Filipino · ES-419 · PT-BR · DE · FR · IT
Connectivity
Offline-capable — online only for the new daily + leaderboard
Age rating
9+
Telemetry
None — no account, no tracking
Coming next
Android

The world is one vast machine, and it is running down. Keep the watch.

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