§ Huskfall · iOS · v1.0

The husks are coming.

Huskfall is a survivors-like bullet heaven on a dead ashland world. Alien husks — hollow bio-mech striders with one glowing core — rain from the sky, and you are the Vanguard: a gold assault mech, the last working machine. Hold the zone for 15 minutes, loot the relics its Wardens still guard, and seal the Breach. Your weapons fire on their own — the game is movement, positioning, and choosing what to fuse next.

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$2.99 once · No ads · No in-app purchases · Fully offline · iPhone & iPad · Landscape

§01

FIELD FOOTAGE

Captured from the real sim nothing staged
Huskfall title screen — logo over a purple ashland vista, husks lined up below
01 · The ashland waits
Huskfall Mission Protocol — difficulty, drop zone, and Storm Protocol modifiers
02 · Mission protocol
Huskfall frame selection — the Spectre glass frame with stat bars
03 · Choose your frame
Huskfall system-upgrade draft — three cards over live combat
04 · Draft under fire
Huskfall hangar — weapon armory and permanent upgrade rows
05 · The Hangar
§02

THE RUN

Fifteen minutes with a real ending
02.A

You steer. The arsenal fires itself.

Two thumbs: a joystick that appears wherever you touch, and DASH / JUMP / VENT under your right thumb. No aiming, ever — the skill is threading the swarm, grazing bullets to charge your Overdrive, and being where the horde isn't.

02.B

7 weapons, 11 fusions, visible recipes

Machinegun, Drone, Shield, Flamethrower, Laser, Arc Coil, Missile Rack — each with a Lv-6 evolution, and eleven fusions beyond that, from Storm Lance to Pyre Ward. Every recipe is readable in the Archive, and rerolls and banishes let you sculpt the build instead of praying for it.

02.C

A world worth crossing

Relic shrines guarded by leashed Wardens, beacon fast-travel, supply caches, ash mires, and a guaranteed 7:00 convoy set-piece — a real map layered over the horde loop. Every relic you claim permanently hardens the whole horde: the cost is printed on the card.

02.D

The Breach is the exit

Pulling the last relic anchor opens the Breach and raises the Sovereign, a three-phase boss. Kill it and the Fall ends in true victory, on your terms — outlasting the 15-minute clock is the consolation prize.

§03

THE LONG GAME

Between runs the Hangar remembers
03.A

4 frames, 3 drop zones, 4 Storm Protocols

VANGUARD the war frame, SPECTRE the glass cannon, BULWARK the walking fortress, TEMPEST with twin dash cores. Drop into Ash Flats, the Sunken Verge, or the Cinder Reach at three difficulties, with stackable Storm Protocol modifiers when you want it meaner.

03.B

Scrap buys permanence

Every run banks scrap for Hangar upgrades, weapon mods, paint schemes, and the Core Reforge prestige track — with opt-in Ascension tiers past the cap for players who want the horde harder and the payout bigger.

03.C

52 achievements, a daily run, a story in fragments

A daily seeded run identical for every player, a personal Service Record of your best runs, and 18 recoverable Echo Logs that piece together what the Fall actually is — delivered mid-run by ARIA without ever stopping the action.

§04

PREMIUM MEANS PREMIUM

Pay once own it

$2.99, once. No ads, no in-app purchases, no currencies, no energy meters, no subscription. Content updates are included.

It's also fully offline and fully private — no account, no telemetry, no analytics SDK. Saves live on your device and nowhere else. See the privacy policy for the specifics.

§05

SPECS

Platform
iPhone · iPad — landscape
Price
$2.99 one-time · Family Sharing
Genre
Survivors-like / bullet heaven · single-player
Session
~15-minute runs · pause anywhere
Connectivity
None required — 100% offline
Saves
On-device only · no account
Telemetry
None
Coming next
Android

Currently in App Review. The Fall begins shortly.

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